Initiative : I like the turn makers in Heroscape, and I think that it might be more of a preference for most of you. Multiple HP Squads : Are they too powerful or the points feel balanced enough? I've seem the 2 hp squads, but do they worth the points or are OP? Or Drop the whole summon thing and start with all units on the Battleground Army Building : Using the Heroscape armies and Magic "Summons", should we treat the HS armies as summon and link them to one of the Magic Colors, or keep the armies as standalone units and use Magic armies as "Summons" from the Planeswalker. Is the Deck mandatory or to be used only with the Planeswalker? Should the Planeswalker be considered only with his deck (200pts) or should all players have a "standard deck" (colorless, probably less powerful). Are the Planeswalker really OP compared to other high points heroes (like Marvel). Planeswalker, Deck & Summons : this is the meat of Arena of the Planeswalker. Now I hope that a few of you will be reading the message, and would be willing to help out to create a nice implementation that could use both games. I do not claim that I know a lot about that, but my general experience in card games, board games and miniatures will help. I love some mechanics of one game and some of the other, and I think those subtle differences can be harmonized. I've been looking around for a while, and I've been trying to get ideas not to CONVERT one game to another, but to fully INTEGRATE both as a whole. I'm actually really late to the party, having started playing a few months ago, and I also got the Magic : Arena of the Planeswalker game. It might only be for a few seconds but he'll surely be able to take down an enemy with him when he goes down.Well, first of all, first post for me, I've been in the shadows for a while now, looking around and feeding my appetite for Heroscape When he reaches this state, he will be at his most powerful state wherein he can deal absolutely huge amounts of damage. He may not be as defensive as other tanks but he has the ability to stay up on the battlefield even with 1 last health point remaining. He is probably the only tank that can deal significant amount of damage to his opponents. Brutus: He is an excellent all-around hero who is capable of dealing decent damage while having the ability to sustain huge damage.He is a powerful tank hero with amazing support abilities. Plus, he can also further help his teammates through his healing abilities. His active skill allows him to grant all of his teammates a powerful shield that can sustain heavy amounts of damage. But what makes him special as a tank is his ability to conjure powerful shields. He definitely can keep the enemy from penetrating the backline by tanking the front line damage. Lucius: He is ultimately the best tank in the game.
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